Given the positive feedback from most critics, many gamers will be enticed to delve into the new title when it is released to the general public tomorrow Friday, February 18, 2022. The much-anticipated initial batch of reviews for Horizon Forbidden West which includes our own, were recently released, showcasing a terrific game that also happens to be one of the first-party PlayStation 5 titles for 2022. that being said, an option to have the camera fixed left, centered, right or dynamic would have been appreciated.Horizon Forbidden West is the sequel to Guerrilla Games’ 2017 hit Horizon Zero Dawn. It honestly was nearly a deal breaker for me, and is the reason I only came to the game now - having played it for a few hours months ago, I put it down hoping for a patch to come through later - though I never fully got used to it, the game was good enough to look past it. I know it probably does it for some technical reason, but it lazily moves around the screen behind Aloy constantly, shifting her from left to right several times in mere minutes. I did have one gripe with the game overall - the weird camera. The more you put into the world, the more it will give back to you. Games are at their best when they reward you for playing the game thoroughly in a meaningful way, and Horizon pulls it off expertly. The final quest in particular is expertly done, bringing everything together in an excellent way. To my surprise however, the final third of Horizon pushed it from something I liked, to something I love. In retrospect, I think it might have been just the fantastic year we’ve had for games that pushed me this way. I was enjoying my time with it thoroughly, but it just wasn’t quite hitting as high as I expected it to. A quick end game cutscene does give clear indication of where a sequel can go, however.Įarly on, I felt Horizon was a a truly great game - I was going so far as to say it is excellent, but not amazing. HZD ties everything up in a meaningful and satisfying way - another uncommon trait for a video game. The game isn't some "beginning of a trilogy" - it's actually a well told story with a beginning, middle and end, with satisfying explanations to the questions that get raised. All of this is brought together by some of the best combat of the year, bringing a wide arsenal of weaponry (from various arrows, bomb slings, tripwire traps, a rope caster and more) to have the fights across all manor of creatures be super satisfying even 80 hours in. The HUD options are fantastically thought out, customisable down to each module and dynamically appearing on screen only when necessary. The map is huge with icons everywhere, but it is importantly customisable and scalable. There’s bandit camps, hunting lodges, corruption zones and cauldrons, but only roughly half a dozen of each so as to not wear out their welcome. The towers are 5 massive walking machines. What’s important though is that every single one of these things is super strong in it’s own right, without going overboard on #content. Ultimately HZD feels like a mashup of a ton of games you already know - there’s base infiltration and tower climbing ala Far Cry, a huge open map with tons of activities and collectibles pulled from Assassins Creed, a main/side/errand quest system lifted from The Witcher, tons of text-heavy lore and audio diaries mirroring Mass Effect & Bioshock.
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